- Getting Started in Motion – Ripple Training

- Getting Started in Motion – Ripple Training

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- Online Course: Getting Started in Apple Motion 5 from Skillshare | Class Central



  Apple's Motion is a powerful app for making animations and visual effects for your video and film projects. Master all the basics (and more!) in this course, by. Using the latest version of Motion 5 from Apple, Start your training here with a Pro Certified instructor. Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro.  


How to Get a Free Fitbit or Apple Watch From Your Insurance Company.Getting Started In Apple Motion 5 -



 

Golf is a club-and-ball sport in which players use various clubs to hit balls into a series of holes on a course in as few strokes as possible. Golf, unlike most ball games , cannot and does not utilize a standardized playing area, and coping with the varied terrains encountered on different courses is a key part of the game. The game at the usual level is played on a course with an arranged progression of 18 holes, though recreational courses can be smaller, often having nine holes.

There are other standard forms of terrain in between, such as the fairway, rough long grass , bunkers or "sand traps" , and various hazards water, rocks but each hole on a course is unique in its specific layout and arrangement. Golf is played for the lowest number of strokes by an individual, known as stroke play , or the lowest score on the most individual holes in a complete round by an individual or team, known as match play.

Stroke play is the most commonly seen format at all levels, but most especially at the elite level. The modern game of golf originated in 15th century Scotland. The hole round was created at the Old Course at St Andrews in Golf's first major , and the world's oldest tournament in existence, is The Open Championship , also known as the British Open, which was first played in at the Prestwick Golf Club in Ayrshire, Scotland. This is one of the four major championships in men's professional golf, the other three being played in the United States: The Masters , the U.

Open , and the PGA Championship. While the modern game of golf originated in 15th century Scotland , the game's ancient origins are unclear and much debated. Some historians [3] trace the sport back to the Roman game of paganica , in which participants used a bent stick to hit a stuffed leather ball. One theory asserts that paganica spread throughout Europe as the Romans conquered most of the continent, during the first century BC, and eventually evolved into the modern game. Another early game that resembled modern golf was known as cambuca in England and chambot in France.

In addition, kolven a game involving a ball and curved bats was played annually in Loenen, Netherlands, beginning in , to commemorate the capture of the assassin of Floris V , a year earlier. The modern game originated in Scotland , where the first written record of golf is James II 's banning of the game in , as an unwelcome distraction to learning archery.

A golf course consists of either 9 or 18 holes, each with a teeing ground or "tee box" that is set off by two markers showing the bounds of the legal tee area, fairway , rough and other hazards , and the putting green surrounded by the fringe with the pin normally a flagstick and cup.

The levels of grass are varied to increase difficulty, or to allow for putting in the case of the green. While many holes are designed with a direct line-of-sight from the teeing area to the green, some holes may bend either to the left or to the right.

This is commonly called a "dogleg", in reference to a dog's knee. The hole is called a "dogleg left" if the hole angles leftwards and "dogleg right" if it bends right.

Sometimes, a hole's direction may bend twice; this is called a "double dogleg". A regular golf course consists of 18 holes, but nine-hole courses are common and can be played twice through for a full round of 18 holes.

Early Scottish golf courses were primarily laid out on links land, soil-covered sand dunes directly inland from beaches. The word "links" derives from the Scots language and the Old English word hlinc "rising ground, ridge" : traditionally these are coastal sand dunes but sometimes open parkland. The first hole golf course in the United States was on a sheep farm in Downers Grove, Illinois , in The course is still there today. Every round of golf is based on playing a number of holes in a given order.

A "round" typically consists of 18 holes that are played in the order determined by the course layout. Each hole is played once in the round on a standard course of 18 holes. The game can be played by any number of people, although a typical group playing will have 1—4 people playing the round. The typical amount of time required for pace of play for a 9-hole round is two hours and four hours for an hole round. Playing a hole on a golf course is initiated by putting a ball into play by striking it with a club on the teeing ground also called the tee box, or simply the tee.

For this first shot on each hole, it is allowed but not required for the golfer to place the ball on a tee prior to striking it. A tee is a small peg that can be used to elevate the ball slightly above the ground up to a few centimetres high.

Tees are commonly made of wood but may be constructed of any material, including plastic. Traditionally, golfers used mounds of sand to elevate the ball, and containers of sand were provided for the purpose. A few courses still require sand to be used instead of peg tees, to reduce litter and reduce damage to the teeing ground. Tees help reduce the interference of the ground or grass on the movement of the club making the ball easier to hit, and also places the ball in the very centre of the striking face of the club the "sweet spot" for better distance.

When the initial shot on a hole is intended to move the ball a long distance, typically more than yards m , the shot is commonly called a "drive" and is generally made with a long-shafted, large-headed wood club called a "driver". Shorter holes may be initiated with other clubs, such as higher-numbered woods or irons. Once the ball comes to rest, the golfer strikes it again as many times as necessary using shots that are variously known as a "lay-up", an "approach", a "pitch", or a " chip ", until the ball reaches the green, where he or she then " putts " the ball into the hole commonly called "sinking the putt" or "holing out".

The goal of getting the ball into the hole "holing" the ball in as few strokes as possible may be impeded by obstacles such as areas of longer grass called "rough" usually found alongside fairways , which both slows any ball that contacts it and makes it harder to advance a ball that has stopped on it; "doglegs", which are changes in the direction of the fairway that often require shorter shots to play around them; bunkers or sand traps ; and water hazards such as ponds or streams.

In stroke play competitions played according to strict rules , each player plays their ball until it is holed no matter how many strokes that may take. In match play it is acceptable to simply pick up one's ball and "surrender the hole" after enough strokes have been made by a player that it is mathematically impossible for the player to win the hole.

It is also acceptable in informal stroke play to surrender the hole after hitting three strokes more than the "par" rating of the hole a "triple bogey" — see below ; while technically a violation of Rule 3—2, this practice speeds play as a courtesy to others, and avoids "runaway scores", excessive frustration and injuries caused by overexertion.

The total distance from the first teeing ground to the 18th green can be quite long; total yardages "through the green" can be in excess of 7, yards 6. At some courses, electric golf carts are used to travel between shots, which can speed-up play and allows participation by individuals unable to walk a whole round.

On other courses players generally walk the course, either carrying their bag using a shoulder strap or using a "golf trolley" for their bag.

These trolleys may or may not be battery assisted. At many amateur tournaments including U. The underlying principle of the rules is fairness.

As stated on the back cover of the official rule book:. There are strict regulations regarding the amateur status of golfers. However, amateur golfers may receive expenses that comply with strict guidelines and they may accept non-cash prizes within the limits established by the Rules of Amateur Status.

In addition to the officially printed rules, golfers also abide by a set of guidelines called golf etiquette.

Etiquette guidelines cover matters such as safety, fairness, pace of play, and a player's obligation to contribute to the care of the course. Though there are no penalties for breach of etiquette rules, players generally follow the rules of golf etiquette in an effort to improve everyone's playing experience.

Penalty strokes are incurred in certain situations and are counted towards a player's score as if there were extra swing s at the ball.

Either one or two strokes are added for most rule infractions or for taking relief from various situations, with the "general penalty" defined as two-strokes, and disqualification for severe or repeated rule breaches.

Examples include:. Golf clubs are used to hit the golf ball. Each club is composed of a shaft with a lance or "grip" on the top end and a club head on the bottom. Long clubs, which have a lower amount of degree loft, are those meant to propel the ball a comparatively longer distance, and short clubs a higher degree of loft and a comparatively shorter distance.

The actual physical length of each club is longer or shorter, depending on the distance the club is intended to propel the ball. Golf clubs have traditionally been arranged into three basic types. Woods are large-headed, long-shafted clubs meant to propel the ball a long distance from relatively "open" lies, such as the teeing ground and fairway.

Of particular importance is the driver or "1-wood", which is the lowest lofted wood club, and in modern times has become highly specialized for making extremely long-distance tee shots, up to yards m , or more, in a professional golfer's hands. Traditionally these clubs had heads made of a hardwood, hence the name, but virtually all modern woods are now made of metal such as titanium, or of composite materials.

Irons are shorter-shafted clubs with a metal head primarily consisting of a flat, angled striking face. Traditionally the clubhead was forged from iron; modern iron clubheads are investment-cast from a steel alloy. Irons of varying loft are used for a variety of shots from virtually anywhere on the course, but most often for shorter-distance shots approaching the green, or to get the ball out of tricky lies such as sand traps. The third class is the putter , which evolved from the irons to create a low-lofted, balanced club designed to roll the ball along the green and into the hole.

A fourth class, called hybrids , evolved as a cross between woods and irons, and are typically seen replacing the low-lofted irons with a club that provides similar distance, but a higher launch angle and a more forgiving nature. A maximum of 14 clubs is allowed in a player's bag at one time during a stipulated round. The choice of clubs is at the golfer's discretion, although every club must be constructed in accordance with parameters outlined in the rules. Clubs that meet these parameters are usually called "conforming".

Violation of these rules can result in disqualification. The exact shot hit at any given time on a golf course, and which club is used to accomplish the shot, are always completely at the discretion of the golfer; in other words, there is no restriction whatsoever on which club a golfer may or may not use at any time for any shot. Golf balls are spherical, usually white although other colours are allowed , and minutely pock-marked by dimples that decrease aerodynamic drag by increasing air turbulence around the ball in motion, which delays "boundary layer" separation and reduces the drag-inducing "wake" behind the ball, thereby allowing the ball to fly farther.

A tee is allowed only for the first stroke on each hole, unless the player must hit a provisional tee shot or replay their first shot from the tee. Many golfers wear golf shoes with metal or plastic spikes designed to increase traction, thus allowing for longer and more accurate shots.

A golf bag is used to transport golf clubs and the player's other or personal equipment. Golf bags have several pockets designed for carrying equipment and supplies such as tees, balls, and gloves. Golf bags can be carried, pulled on a trolley or harnessed to a motorized golf cart during play. Golf bags usually have both a hand strap and shoulder strap for carrying, others may be carried over both shoulders like a backpack, and often bags have retractable legs that allow the bag to stand upright when at rest.

The golf swing is outwardly similar to many other motions involving swinging a tool or playing implement, such as an axe or a baseball bat. However, unlike many of these motions, the result of the swing is highly dependent on several sub-motions being properly aligned and timed. These ensure that the club travels up to the ball in line with the desired path; that the clubface is in line with the swing path; and that the ball hits the centre or "sweet spot" of the clubface.

The ability to do this consistently, across a complete set of clubs with a wide range of shaft lengths and clubface areas, is a key skill for any golfer, and takes a significant effort to achieve. Stance refers to how the golfer positions themselves in order to play a stroke; it is fundamentally important in being able to play a stroke effectively.

The stance adopted is determined by what stroke is being played. All stances involve a slight crouch. This allows for a more efficient striking posture whilst also isometrically preloading the muscles of the legs and core; this allows the stroke to be played more dynamically and with a greater level of overall control.

When adopting their stance golfers start with the non-dominant side of the body facing the target for a right-hander, the target is to their left. Setting the stance in regard to the position of the ball, and placing the clubhead behind the ball, is known as being at address; when in this position the player's body and the centerline of the club face are positioned parallel to the desired line of travel, with the feet either perpendicular to that line or slightly splayed outward.

The feet are commonly shoulder-width apart for middle irons and putters, narrower for short irons and wider for long irons and woods. The ball is typically positioned more to the "front" of the player's stance closer to the leading foot for lower-lofted clubs, with the usual ball position for a drive being just behind the arch of the leading foot.

   

 

MOTION 5 TUTORIALS – Simple Video Making - Navigation menu



   

Getting Started for Motion was created to help you create eye-catching motion graphics, titles and visual effects. Motion has a wide variety of built-in animations called Behaviors, that will allow you to animate any object or /674.txt with only a few mouse clicks. Motion apple motion 5 course free you to жмите with Groups as easily as you work with individual Layers.

Здесь is an incredibly fast and easy to use platform for creating just about anything you can imagine. This tutorial will have you confidently working with video, photos, graphics and music to create compelling visuals that will enhance any video project.

Download this tutorial. Getting Started in Motion 5 was designed for people with little or no experience with Motion. Petter V. I will recommend Ripple apple motion 5 course free to my friends. Luckily there are lots of other tutorials waiting for me. Keep up the good work. Kumar K. As of today, I have only completed Getting Started in Motion 5 tutorial. The tutorial is really coherently well done.

I keep exploring the same tutorial a few times apple motion 5 course free get familiar with motion 5 and its controls. Paul verified owner — May 17, Excellent tutorial in Motion. As I watched, I also reflected on the production quality of this tutorial from the explanations to the screenshots. A lot of work went into this. Ripple tutorials are outstanding.

I learned a lot. Roderick S. Great tutorial series and does an excellent job of laying the core foundation to become proficient in Motion. The course is well laid out and Mark does a superb job of presenting the necessary information along with providing keyboard shortcuts which was a huge plus for me. I look forward to continuing my education with Ripple Apple motion 5 course free Steven M.

Apple motion 5 course free been away from Motion for a little while, I purchased this tutorial to refresh myself with its many features again. Often the key to getting the most out of software is not just in understanding how to use the features you need most, but in also understanding what else it is capable of that you may not have thought of trying yet.

At several points I discovered much more efficient ways apple motion 5 course free perform actions I thought Жмите сюда was already doing the best way. To anyone daunted by the potentially intimidating multi-pane Motion interface, this tutorial will quickly establish a solid understanding of the application, and demonstrate how easy it is to get some real work done.

Thomas D. The coolest thing about it is that Mark has a knack of teaching that gets you to learn without even realizing it. I am so looking forward to jumping in on the next tutorial. Cannot recommend highly enough. Нажмите чтобы прочитать больше done, Mark! Jennifer N. I downloaded the remaining lesson and did it offline. This explains all the fundamentals in a thorough and concise, easy to follow way. Thank you! Louis Apple motion 5 course free.

I have come back to this apple motion 5 course free times. It is a wonderful sketchup pro 2017 free trial free интересно!. I have done many projects and this has inspired new ideas as well. It is very helpful from understanding basic animations to more complex ideas. I loved motion5 before finding ripple-training but this has helped me fall in love with it all the more.

Mark M. I was avoiding this tool because it made little sense to me. Yes, I played with it, but had not completed anything seriously usable until now. Definitely worth the time and treasure expended to take this Course!

Lee C. Henning R. I really had to substract one star for the ugliest shampoo add ever! Usually that takes the fun out for me but in this instance it motivated me, to design my own add, по ссылке the resources provided.

In the end I learned a lot more than I would have, had I only followed the instructions. The Ripple tutorials are really good. Deana verified owner — March 23, We just purchased Motion for all our students and this training is really helping me become proficient very quickly! I am excited about teaching the software to my students now that I have more knowledge! Paul H. You can get up to speed very quickly with Ripple Training.

Tai verified owner — November 29, Thank you very much for this tutorial. Very specific and easy to follow information. Also Mark and Steve are great on customer service. Again thanks!!!! Holger L verified owner — October 19, Getting Started in Motion 5. Apple motion 5 course free lessons are explained in a short and concise way and its easy to understand what is happening. I will definitely continue using Tutorials from RippleTraining. Delmar P. Mark makes it really easy to grasp the different concepts that make up the Motion user interface.

Motion is giving me the ability to design killer titles and text sequences with animations that would have been impossible in FCPX alone. Thanks for such a great tutorial. Murtada verified owner — September 30, Trond G.

When I installed motion a couple of weeks ago, I had no clue what the application was meant to do other than that is was a useful add-on to Final Cut Pro X.

So this training took me from zero to a /43734.txt where I can experiment and play around on my own in just a few lessons. Mark obviously knows what he is talking about, and he is also able to explain it in a way that is clear and easy to follow.

I really enjoyed this course! Rory E. Mark Spencer did a great job on this series. Jim H. I love the instruction from Mark and Steve. I have taken many of their video tutorials. I am 70 years old and have used fcp and Motion from the beginning. I was по этой ссылке basic things with Motion and wanted to step up my game.

I recommend Ripple tutorials. Serge verified owner — July 21, I love the possibilities you have with Motion and bought it over night on the App Store. After opening the software I found out do some study work :. After reviewing some courses I stopped here at Ripple Training. The fact that Steve and Mark are teachers, like me gave me some confident to buy a course. And man, was that a good decision.

The course is nice to watch and follow. Everything in easy steps with an easy player to watch online. Thanks Mark, Steve and all the guys and girls of Ripple Training for your courses.

Chris M. I have been away from Motion for a while. I apple motion 5 course free bought a bunch of other courses and it has made a huge difference in being able to enjoy using Motion and not letting the software get in the way of creativity.



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